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Jan 31, 2015 · I want to tween camera position while rotation. Here is my function: function moveAndLookAt(camera, dstpos, dstlookat, options) { options || (options = {duration: 300}); var origpos = new THREE.Vec…

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Unity3D Slerp旋转速度 我正在使用Unity3D . 我想旋转一个物体面向鼠标指针的方向，但允许最大旋转速度，如“每秒最大100度” .

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transform.rotation = Quaternion.Slerp(zoomstart.rotation, zoomend.rotation, zoom); This gives: However, this didn’t create the effect I wanted – I wanted to remain largely looking down as the camera zoomed in, and only pull up to match that player’s look vector at relatively close zoom levels, and also to ease the movement at both ends of ...

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Given a percent and two normalized quaternions, this function returns the slerp weights. It can also produce extrapolation weights when percent is outside of the [0, 1] range. It reduces to lerp when input quaternions are almost parallel or anti-parallel. Input quaternions are assumed to be normalized.

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slerp ((float)t, (Quaternion)other) ... This function is only useful in Python prior to 3.0; starting from that version, standard string conversion does just that.

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Representing attitude: Euler angles, unit quaternions, and rotation vectors. James Diebel. 2006. A discussion of the solution for the best rotation to relate two sets of vectors. W Kabsch. Acta Cryst. 1978. A34, 827-828. Closed-form solution of absolute orientation using unit quaternions. BKP Horn. J Opt Soc Am A. 1987. 4(4):629-642. Quaternions.